using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WCell.Constants.Pets
{
	public static class PetConstants
	{
		public const int PetActionCount = 10;
	    public static int MaxStableSlots = 4;
	}

    public enum PetLoyaltyLevel : uint
    {
        Rebelious = 1,
        Unruly = 2,
        Submissive = 3,
        Dependable = 4,
        Faithful = 5,
        BestFriend = 6
    }

    public enum StableResult : byte
    {
        NotEnoughMoney = 0x01,
        Fail = 0x06,
        StableSuccess = 0x08,
        DeStableSuccess = 0x09,
        BuySlotSuccess = 0x0A
    }
}
